NVIDIA's gaming segment includes GeForce GPUs for personal computers and cloud gaming services. This is the largest business segment for NVIDIA and accounts for a significant portion of its total revenue.
NVIDIA's data center segment provides products and solutions for artificial intelligence, deep learning, and high-performance computing. This segment is rapidly growing and becoming increasingly important to the company's operations.
This segment provides graphics, tools, and solutions for various professional purposes, such as architecture, engineering, and medical imaging.
NVIDIA's automotive segment focuses on developing advanced systems for self-driving cars and related technology.
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 |
---|---|---|---|---|---|---|---|---|---|---|---|
NVDA | revenue | 26.974B | 26.914B | 16.675B | 10.918B | 11.716B | 9.714B | 6.910B | 5.010B | 4.682B | 4.130B |
NVDA | automotive::revenue | 0.903B | 0.566B | 0.536B | 0.700B | 0.641B | 0.558B | 0.487B | 0.320B | 0.183B | 0.099B |
NVDA | data center::revenue | 15.005B | 10.613B | 6.696B | 2.983B | 2.932B | 1.932B | 0.830B | 0.339B | 0.317B | 0.199B |
NVDA | gaming::revenue | 9.067B | 12.462B | 7.759B | 5.518B | 6.246B | 5.513B | 4.060B | 2.818B | 2.058B | 1.511B |
NVDA | oem & other::revenue | 0.455B | 1.162B | 0.631B | 0.505B | 0.767B | 0.777B | 0.698B | 0.783B | 1.329B | 1.532B |
NVDA | professional visualization::revenue | 1.544B | 2.111B | 1.053B | 1.212B | 1.130B | 0.934B | 0.835B | 0.750B | 0.795B | 0.789B |
NVIDIA generates the majority of its revenue from the Americas, which account for approximately 54% of its global net revenue.
Asia-Pacific region is NVIDIA's second-largest market, accounting for 32% of its total revenue in 2020. China, Japan, and Taiwan are the biggest markets in this region.
Europe, Middle East, and Africa (EMEA) accounted for approximately 14% of NVIDIA's total net revenue in 2020, with countries such as Germany, the United Kingdom, and France being the most significant markets
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 |
---|---|---|---|---|---|---|---|---|---|---|---|
NVDA | revenue | 26.974B | 26.914B | 16.675B | 10.918B | 11.716B | 9.714B | 6.910B | 5.010B | 4.682B | 4.130B |
NVDA | long-lived assets | 3.807B | 2.778B | 2.149B | 1.791B | 1.512B | 1.071B | 0.583B | 0.533B | 0.648B | 0 |
NVDA | china (including hong kong)::revenue | 5.785B | 7.111B | 3.886B | 2.731B | 2.801B | 1.896B | 1.305B | 0.806B | 0.922B | 0.794B |
NVDA | europe::long-lived assets | 0 | 0 | 0 | 0.028B | 0.038B | 0.033B | 0.034B | 0.025B | 0.052B | 0 |
NVDA | europe::revenue | 0 | 0 | 0 | 0.992B | 0.914B | 0.768B | 0.659B | 0.482B | 0.369B | 0.295B |
NVDA | india::long-lived assets | 0 | 0 | 0 | 0.051B | 0.044B | 0.040B | 0.047B | 0.045B | 0.048B | 0 |
NVDA | israel::long-lived assets | 0.283B | 0.185B | 0.147B | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
NVDA | other asia pacific::revenue | 0 | 0 | 0 | 2.685B | 2.368B | 2.066B | 1.010B | 0.749B | 0.638B | 0.675B |
NVDA | other countries::long-lived assets | 0.235B | 0.191B | 0.176B | 0.002B | 0.001B | 0.001B | 0.001B | 0.001B | 0.001B | 0 |
NVDA | other countries::revenue | 5.911B | 6.910B | 5.044B | 0.599B | 0.767B | 0.719B | 0.486B | 0.418B | 0.368B | 0.318B |
NVDA | taiwan::long-lived assets | 0.702B | 0.379B | 0.183B | 0.114B | 0.137B | 0.058B | 0.052B | 0.039B | 0.052B | 0 |
NVDA | taiwan::revenue | 6.986B | 8.544B | 4.531B | 3.025B | 3.360B | 2.991B | 2.546B | 1.912B | 1.594B | 1.321B |
NVDA | united states::long-lived assets | 2.587B | 2.023B | 1.643B | 1.568B | 1.266B | 0.928B | 0.440B | 0.414B | 0.467B | 0 |
NVDA | united states::revenue | 8.292B | 4.349B | 3.214B | 0.886B | 1.506B | 1.274B | 0.904B | 0.643B | 0.791B | 0.727B |
NVIDIA's gaming segment includes GeForce GPUs for personal computers and cloud gaming services. This is the largest business segment for NVIDIA and accounts for a significant portion of its total revenue.
NVIDIA's data center segment provides products and solutions for artificial intelligence, deep learning, and high-performance computing. This segment is rapidly growing and becoming increasingly important to the company's operations.
This segment provides graphics, tools, and solutions for various professional purposes, such as architecture, engineering, and medical imaging.
NVIDIA's automotive segment focuses on developing advanced systems for self-driving cars and related technology.
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 |
---|---|---|---|---|---|---|---|
NVDA | revenue | 26.974B | 26.914B | 16.675B | 10.918B | 11.716B | 9.714B |
NVDA | operating income | 4.224B | 10.041B | 4.532B | 2.846B | 3.804B | 3.210B |
NVDA | depreciation and amortization expense | 0 | 0 | 0 | 0.381B | 0.262B | 0.199B |
NVDA | all other::depreciation and amortization expense | 0 | 0 | 0 | 0.015B | 0.018B | 0.039B |
NVDA | all other::operating income | -5.411B | -3.049B | -2.628B | -1.156B | -0.880B | -0.600B |
NVDA | compute & networking::operating income | 5.083B | 4.598B | 2.548B | 0 | 0 | 0 |
NVDA | compute & networking::revenue | 15.068B | 11.046B | 6.841B | 0 | 0 | 0 |
NVDA | gpu::depreciation and amortization expense | 0 | 0 | 0 | 0.322B | 0.197B | 0.123B |
NVDA | gpu::operating income | 0 | 0 | 0 | 3.806B | 4.443B | 3.507B |
NVDA | gpu::revenue | 0 | 0 | 0 | 9.465B | 10.175B | 8.137B |
NVDA | graphics::operating income | 4.552B | 8.492B | 4.612B | 0 | 0 | 0 |
NVDA | graphics::revenue | 11.906B | 15.868B | 9.834B | 0 | 0 | 0 |
NVDA | tegra processor::depreciation and amortization expense | 0 | 0 | 0 | 0.044B | 0.047B | 0.037B |
NVDA | tegra processor::operating income | 0 | 0 | 0 | 0.196B | 0.241B | 0.303B |
NVDA | tegra processor::revenue | 0 | 0 | 0 | 1.453B | 1.541B | 1.534B |