Meta aka Facebook's business segments include advertising, social media, and other products and services. The primary revenue stream for Facebook is from the Americas, primarily the United States and Canada, but the company has been expanding its operations internationally, with Europe, Middle East, and Africa and Asia-Pacific regions becoming more important markets for the company. Overall, Facebook continues to develop new technologies and features to enhance its offerings, providing value to both users and advertisers alike.
Facebook's advertising segment includes a range of ad formats across its various products, such as Facebook, Instagram, Messenger, and WhatsApp.
This segment includes Facebook's core social networking products, which provide users with a range of communication, content sharing, and social connectivity tools.
This segment includes the company's various other products and services, including Oculus VR and Workplace.
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 |
---|---|---|---|---|---|---|
META | operating income | 46.751B | 28.944B | 46.753B | 32.671B | 23.986B |
META | family of apps::operating income | 62.871B | 42.661B | 56.946B | 39.294B | 28.489B |
META | family of apps::revenue | 133.006B | 114.450B | 115.655B | 84.826B | 70.196B |
META | reality labs::operating income | -16.120B | -13.717B | -10.193B | -6.623B | -4.503B |
META | reality labs::revenue | 1.896B | 2.159B | 2.274B | 1.139B | 0.501B |
META | total::revenue | 134.902B | 116.609B | 117.929B | 85.965B | 70.697B |
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
META | advertising | family of apps::revenue | 131.948B | 113.642B | 114.934B | 84.169B | 69.655B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | asia-pacific::revenue | 36.154B | 27.760B | 26.739B | 19.848B | 15.406B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | china::revenue | 13.690B | 7.400B | 7.590B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | europe::revenue | 31.210B | 26.681B | 29.057B | 20.349B | 16.826B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | family of apps::revenue | 133.006B | 114.450B | 115.655B | 84.826B | 70.196B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | other revenue | family of apps::revenue | 1.058B | 0.808B | 0.721B | 0.657B | 0.541B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | reality labs::revenue | 1.896B | 2.159B | 2.274B | 1.139B | 0.501B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | rest of world::revenue | 14.650B | 12.018B | 10.592B | 7.335B | 6.259B | 22.919B | 15.059B | 9.415B | 6.817B | 4.259B | 2.511B | 1.644B |
META | revenue by geographical area::revenue | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 40.653B | 27.638B | 17.928B | 12.466B | 7.872B | 5.089B | 3.711B |
META | total::revenue | 134.902B | 116.609B | 117.929B | 85.965B | 70.697B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | united states & canada::revenue | 52.888B | 50.150B | 51.541B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
META | united states::total revenues | 49.780B | 47.200B | 48.380B | 36.250B | 30.230B | 17.734B | 12.579B | 8.513B | 5.649B | 3.613B | 2.578B | 2.067B |
META | us & canada::revenue | 0.00 | 50.150B | 51.541B | 38.433B | 32.206B | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Meta generates the majority of its revenue from the Americas, with the United States and Canada being its primary market and accounting for around 46% of its total revenue in 2020.
Europe, Middle East, and Africa (EMEA) is Facebook's second-largest market, accounting for approximately 27% of its total revenue in 2020. The United Kingdom, Germany, and France are the biggest markets in this region.
Asia-Pacific region accounted for approximately 23% of Facebook's total net revenue in 2020, with Japan, Australia, and India being the most significant markets in this region.
Ticker | Entry | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 |
---|---|---|---|---|---|---|---|---|
META | rest of world::revenue | 22.919B | 15.059B | 9.415B | 6.817B | 4.259B | 2.511B | 1.644B |
META | revenue by geographical area::revenue | 40.653B | 27.638B | 17.928B | 12.466B | 7.872B | 5.089B | 3.711B |
META | united states::total revenues | 17.734B | 12.579B | 8.513B | 5.649B | 3.613B | 2.578B | 2.067B |
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
META | long-lived assets | 109.881B | 92.191B | 69.964B | 54.981B | 44.783B | 24.683B | 13.721B | 8.591B | 5.687B | 3.967B | 2.882B | 2.391B |
META | rest of the world::long-lived assets | 17.941B | 15.857B | 14.467B | 11.853B | 8.925B | 5.733B | 3.315B | 1.798B | 1.189B | 0.197B | 0.099B | 0.061B |
META | united states::long-lived assets | 91.940B | 76.334B | 55.497B | 43.128B | 35.858B | 18.950B | 10.406B | 6.793B | 4.498B | 3.256B | 2.368B | 2.110B |
Ticker | Entry | 2023 | 2022 | 2021 | 2020 | 2019 |
---|---|---|---|---|---|---|
META | advertising | family of apps::revenue | 131.948B | 113.642B | 114.934B | 84.169B | 69.655B |
META | asia-pacific::revenue | 36.154B | 27.760B | 26.739B | 19.848B | 15.406B |
META | china::revenue | 13.690B | 7.400B | 7.590B | 0.00 | 0.00 |
META | europe::revenue | 31.210B | 26.681B | 29.057B | 20.349B | 16.826B |
META | family of apps::revenue | 133.006B | 114.450B | 115.655B | 84.826B | 70.196B |
META | other revenue | family of apps::revenue | 1.058B | 0.808B | 0.721B | 0.657B | 0.541B |
META | reality labs::revenue | 1.896B | 2.159B | 2.274B | 1.139B | 0.501B |
META | rest of world::revenue | 14.650B | 12.018B | 10.592B | 7.335B | 6.259B |
META | total::revenue | 134.902B | 116.609B | 117.929B | 85.965B | 70.697B |
META | united states & canada::revenue | 52.888B | 50.150B | 51.541B | 0.00 | 0.00 |
META | united states::total revenues | 49.780B | 47.200B | 48.380B | 36.250B | 30.230B |
META | us & canada::revenue | 0.00 | 50.150B | 51.541B | 38.433B | 32.206B |
Meta aka Facebook, Inc. is a social media and technology company that provides a range of online services, including social networking, advertising, and communication tools. Facebook has become a ubiquitous part of global culture, with over 3 billion active users worldwide. along with long term historical data.